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I'm not saying they're the best ideas but you can play around with them and see how useful you find them. The #'s in the Ideas column refer to tthe chart above. Switching the order of the weapons will usually result in Silver. You must always keep 3 types of weapons with you - piercing, chopping and blunt (but heavy). All other material-combinations for weapons fall into some sort of pattern according to weapon-type. These are the abnormal combinations inn the Weapon Material Priority scheme. As you can see from the chart, a Heavyy Mace can be the a good metal converter. I don't have to explain why there is nno D in the row for Dagger and the column for Heavy Mace, do I? Well, just in case, it's because Daggers cannot be used to change the material of any weapon besides another Dagger and a Heavy Mace of X material combined with Heavy Mace of Y material will sometimes result in Heavy Mace of Z material depending on the materials involved.

I've set this chart up to show Damascus but the pattern is the same for all weapon materials.
#VAGRANT STORY BEST WEAPONS HOW TO#
This shows how to combine Damascus weaapons with non-Damascus weapons so that the result is still Damascus.

Personally, I find it easier to take advantage of weapon material priority instead of trying to manipulate the combination abnormalities. If you understand what weapons will &qquot overpower' the material of other weapons, this chart can be a very useful for creating Damascus/Silver weapons. The #'s column is for the chart after this one. Items in red need to be combined in the order shown (left to right). Below are the pages of all the combinations possible with single weapon Designs. This is just a quick list for people wwho've been playing the game for awhile so it doesn't include combinations for the weaker weapons. Crafting in Vagrant Story offers so many combinations, there is not room to place all of them on one page, and with the exception of shields, not even room to place a single category on one page.
